I'm Tuan Long Hoang
- Gameplay Programmer
- Game Designer
I'm a newly graduated Game Design and Development student from Rochester Institute of Technology, currently seeking full-time job opportunities. I love video games and everything that contributed to making a game, be it art, soundtrack, storytelling,... Myself, I can contribute to designing and crafting gameplay mechanics and systems that can elevate the game itself, as well as other elements of the game. Whenever I'm not programming, debugging codes and finding even more bugs to squash, you would find me enjoying a good book or researching whatever I'm interested in at the time.
Skills
- Programming Languages: C#, C++, C
- Scripting Languages: JavaScript, Python
- Game Engine: Unity, Unreal Engine, Godot
- Source Controls: Git, GitHub, Perforce
Experiences
-
Xana Ad Hoc
Programmer/Level Designer Intern May 2021 - August 2021
- Unreal
- VR
- Internship
Developed a level for the VR Unreal game project Changeling remotely in a team.
Optimized the technical performance by cleaning up the codes and limit graphical rendering to the current area by using Unreal’ Sublevels.
Executed the initial idea of the level by further improving and expanding the gameplay mechanics, and adding verticality to the level design through team collaborations.
Supported the next team of developers by maintaining and updating the documentation of level and gameplay systems.
-
EastFog Game Studios
Game Programmer Intern February 2022 - July 2021
- Unity
- Internship
Developed map editor tool for level designers to design in-game public spaces and for players to customize their in-game private spaces using Unity game engine.
Assisted level designers by crafting and modifying tools based on designers’ requests, and fixing bugs that occurred during usage.
Optimized game performance by overhauling the original source code to render in-game tiles in groups, reducing the amount of objects in the game scene, and updating existing mechanics to accommodate the overhaul.
Documented source code and implemented changes, as well as tool usage instruction for level designers.