Projects
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Dreamshaper
Game Programmer December 2020
- Unity
- Game Jam
Developed a 2.5D puzzle platformer game using Unity3D in a team of two remotely as a submission to RIT Game Dev Club’s Pajama Game Jam.
Designed and implemented gameplay features, game systems and level designs to achieve the initial gameplay idea.
Polished the game feels by adding animations using Unity’s AnimationCurve and Coroutines, post processing and sound effects.
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Cardinal Sin
Game Programmer/Game Designer August 2022 - December 2022
- Unreal
- Academic
Developed a card game about battles between historical warriors using Unreal with the CCG Toolkit as the initial framework in an interdisciplinary team of four.
Programmed and modified the framework using Unreal’ Blueprint to implement desired game mechanics and making changes based on playtests’ feedbacks.
Participated in designing the different in-game factions and game mechanics in order to ensure balanced and interesting gameplay.
Analyzed players’ feedbacks to make design changes that are still in line with the initial ideas.